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IMPROVE CLASSROOM LEARNING WITH GAMING

Our Games and Gaming-based programs help students improve both in-class and real-life skills through games.

We engage students, teachers and parents through a collection of our own as well as globally popular video games.

Image by Kelly Sikkema

OUR PRODUCTS

Probe (जिज्ञासा) is a learning-based suite of games meant for 6 to 16 year-olds. The program channelizes students' inquisitiveness to improve real life skill such as general awareness, logical reasoning, and safe internet browsing.

Quest is our in-school competitive gaming program  for 12 to 18 year-olds, allowing students to channelize their interest in video gaming towards productive pursuits.

MEASURED IMPROVEMENTS

Whether using gaming to improve understanding of geography or physics, or to improve skills in communication, research and comprehension, our products are designed to assist students' learning outcome, while sharing results with parents or teachers in real-time. 

KIDS ARE GOOD AT IT, AND WITH IT!

Research shows children who play video games for five or more hours a week are likely to have better intellectual functioning and academic achievement and fewer problems with their peers. In fact, videogaming is one of the best methods to drive interest in STEM topics.

TODAY'S PARENT

GAMING IN THE CLASSROOM - REALLY?

From chasing goals and objectives in strategic games, to understanding values like team work and equality, to utilizing content within games to learn about academic topics - video games can play a powerful role in complementing classroom learning today.  

And, as schools add computers to the classroom, gaming can help students engage more deeply with technology.

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8 IN 10 KIDS PLAY GAMES

Kids play videogames anyway. In fact, 81% of Gen-Z play games and spend at least an hour a week across gaming platforms. These figures will only increase with Gen-Alpha and Coronials. 

NEWZOO

WHAT IF GAME-TIME WERE CHANNELIZED?

Entertainment, fighting boredom and relaxation are the top three reasons for Gen-Z to play games. Imagine if gaming were channelized in education? 

DISQO

COMING SOON.

Probe and Quest will be available publicly in Q1 2024.

 

If you are a school administrator or teacher,

please connect with us for a demonstration.

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